How to play Mexican Train

Author: Virginia Floyd
Date Of Creation: 11 August 2021
Update Date: 1 July 2024
Anonim
How To Play Mexican Train
Video: How To Play Mexican Train

Content

1 All 91 dominoes are turned face down and shuffled.
  • 2 Each player takes 12 chips and places them on their side so that their "face", that is, the front side, cannot be seen by other players. The rest of the dominoes remain face down in the so-called "pot".
    • If there are 6 players, then each takes 12 dominoes, if there are 7 or 8 players, each takes 10 dominoes, if there are 9 or 10 players, each takes 8 dominoes.
  • 3 Each player must check to see if he has 12 + 12 chips. The next game starts with the player who got 11 + 11 paired chips. And so on until the thirteenth game.
    • The first round is started by the player who got the paired dominoes 12 + 12 (It is called the railway station). He must place his chips in the center of the table.
    • If no one has two 12-point chips, the players draw another chip. And so on until there is a player with two paired 12-point chips.
  • 4 Everyone builds their own "train". This may take time (depending on how many dominoes each player has taken). Everyone decides for himself which technique to follow in order to collect all their dominoes. But they basically adhere to the following goals:
    • Collect the longest "train" of your chips. Dominoes are placed on the edge so that other players do not see what chips you have.
    • If you come across starting chips (paired), keep them separate from the rest, because they will be useful to you to start a new game.
    • Keep the “free” dominoes (that is, those tokens that cannot be added to your personal “train”) separately. You can add them to the Mexican Train.
    • Add paired chips to your personal train as early as possible.For example, if you already have the following "train": 12 + 12, 12 + 5, 5 + 0, 0 + 1, 1 + 3, and suddenly you notice that you still have paired pieces 1 + 1, put these paired dominoes between pieces 0 + 1 and 1 + 3.
  • 5 Each player adds his own "train" (players move clockwise). A "train" is a single row of tokens that starts in the center (with paired pieces or a "train station") and continues to the player. Thus, it is easy to determine which train belongs to whom. The ends of adjacent dominoes must match in numbers. The last domino must also match the first (so in the first game we start with 12 + 12 paired chips). So, the train might look like this: 12 + 12, 12 + 5, 5 + 0, 0 + 1. As the "train" grows, it needs to be rounded, but not too much to leave room for other players to move.
    • If the player cannot start building his train, that is, if he does not have a chip that matches the central dominoes, he takes a chip from the "bank", hoping that he will get the right dominoes. Then this player can continue his turn, and the next player will follow him. Thus, each player who does not have his own "train" must take chips until he draws a domino with the number 12 or places his chip on the "Mexican Train" so that another player can make a move.
    • No player can collect someone else's train or start collecting the Mexican Train during the first turn. The first domino that comes into play after the paired chips (the train station) is the domino that will start your personal train.
  • 6 So, each player takes turns. Each player with 12 dominoes can place their chip after the 12 + 12 paired dominoes in the center to start the Mexican Train on their own. Mark the dominoes with the number 12 (which is in the center) to remind others that they too can continue the Mexican train when their turn comes.
    • If the player cannot continue neither the Mexican train, nor his own train, nor someone else's train, he must draw a domino. If he cannot do anything, he has no choice but to declare out loud that he is missing a move. If he finds a way out of the situation and makes his move, the game continues.
    • If he cannot attach his sketched token to his own "train", he must mark the beginning of his train with a marker so that all players know that they can finish building his "train", just as they finish building a "Mexican train".
    • Your turn ends when you play a piece that is not paired, or you cannot make a move and therefore pass the move to another player by placing a coin on your train. The only exception to this rule is if your last domino is doubles, then you can get out of the game with it. In this case, the game is over and penalty points are calculated. In this round you will be the winner because you will have 0 points.
    • If a player leaves the game, ending with a doubles domino (after the end of his turn), the next player has the right to make a move twice.
    • The next player after the one who made the move twice is also obliged to make the move twice (that is, match the dominoes to the two pieces of the previous player). If the player was able to pick up the dominoes, he must make a move, even if these dominoes are already included in his personal "train". If he cannot pick up the dominoes, he draws a chip, and if it does not fit again, he skips a move, leaving a coin on his "train". This means that the next player must move twice, picking up two matching pieces. If a player misses several moves, each of these moves must be made by other players (in turn).
  • 7 The game ends when one player leaves the game, or when the eligible chips run out.
  • 8 The number on the chips they have left is considered as penalty points. Therefore, a player who leaves the game with a chip will not have a single penalty point in this game.
  • 9 The full version includes 13 games, the first starts with paired dominoes 12 + 12, the second with paired dominoes 11 + 11, the third with 10 + 10 and so on up to paired chips 0 + 0.
  • Tips

    • Some begin to "move" chips from the very beginning, but more often each player starts by building his own train on the very first turn.
    • Some versions of the game do not allow more than one pair of dominoes to play in one move. In this version of the game, it is not allowed to leave more than one “uncovered” pair of dominoes.
    • Some play in such a way as to block the "train" of another player on their own.
    • In some versions, the player must mark his "train", because he cannot complete it until he picks up the necessary dominoes to the pair that the previous player threw him.
    • Some consider "positive" points instead of penalty points. That is, the eliminated player does not receive penalty points, but the total number of points remaining with the rest of the players. If the game is designed for several winners, the winners share the points of the eliminated among themselves.