How to Play chess

Author: Robert Simon
Date Of Creation: 19 June 2021
Update Date: 1 July 2024
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How To Play Chess: The Ultimate Beginner Guide
Video: How To Play Chess: The Ultimate Beginner Guide

Content

Chess is a very popular game and is widely recognized as one of the oldest disciplines still in existence today. While it is easy to understand the rules of the game, it takes a lot of practice to win against a skilled opponent. To win, the player must use pressed pieces, blocking all the escape routes of the enemy King (also known as checkmate). If you are ready to take the challenge with this game of strategy and skill, start with Step 1 below.

Steps

Part 1 of 5: Understanding chess and chess pieces

The chess board has a checkerboard form, consisting of 8 rows and 8 columns. Each cell is separated by a letter and a number, using a symbol known as a row and column system. Each chess piece has its own name, symbol (in chess notes) and its own ability to move. Here, we will explore the board step by step and each piece. If you already know the basics, skip it and go to the next section.


  1. Set the chessboard in the right direction. To really play, the direction of the board is very important. When placed correctly, each player will have a black square in the lower left corner.
  2. Place the car on the corner of the board. Vehicles are denoted "X" and when they start they are located at positions a1, h1, a8, h8. These are the corners in the row and column system.
    • How do they move? The car can move through any empty box follow Horizontal or vertical. If the opponent's pieces block the path, you can take that piece by moving the vehicle to the occupied square.
    • Vehicles cannot jump (except castles). If it is blocked by its own army, the vehicle must stop in front of that piece.
    • Cast into is a special move, detailed below.

  3. Place the code next to the car. This piece is denoted "M" and starts from cells b1, g1, b8, g8.
    • How do they move? Code is Only chess pieces can jump to another chess piece. They move in the form of an "L". That means up / down or left / right two cells and then one cell up / down or up / down. For example, the code can go up two cells then sideways one cell, and vice versa.
    • A horse cannot be locked and can only take a piece where it will land after the move. In other words, a horse can "jump" over every block that stands in the way and take a hit when landing.

  4. Place the statue next to the code. They are denoted "T" and start at c1, f1, c8, f8.
    • How do they move? Statues can be moved on empty squares in any direction cross Come on. Like vehicles, they can take on enemy troops lying on the way.
    • The bishop can only move, land and take troops diagonally, on squares of the same color as its original square.
    • Like a vehicle, if it is blocked by its own piece, the statue must stop before that piece. If it's an opponent, you can land on that position and take the piece.
  5. Place Queen in the center, in the color box its. The black and white positions are facing each other. If it's white, your Queen will be in the fourth square from the left. If it is black, Queen will be in the fifth box from the left. In other words, d1 and d8. D1 is the white cell (for the White Queen); d8 is the black square (for the Black Queen).
    • How do they move?? Queen can be considered combination of car and statue - Strongest chess piece. Queen can move through any empty cell in the direction horizontal, vertical or diagonal.
    • Attacking with Queen is similar to attacking with a vehicle and a statue. This means that you take the enemy troops lying on the way by sending Hau to their position.
  6. Put King in the last position in that row. This piece is denoted "V" and starts at position e1, e8.
    • How do they move? King can move exactly one umbrella in any direction and can attack every unit except the opponent's King and Queen (it can't get near them, otherwise, it will be scanned).
    • The king is not an attacker. It is a piece that you want to protect with other pieces.
  7. Seamlessly form a row above the other pieces. Pawns have no symbols and occupy eight positions ahead, forming a shield for larger pieces.
    • How do they move? Usually they can only move one cell forward. However, in the first step, good has progressed to one or two ô.
    • If a pawn is immediately blocked in front of him, a pawn cannot move or take that piece.
    • Pawns can attack only when the target is in the cell cross before (means in the row above and is the box to the left or right).
    • Sometimes, you can catch it en passant (eat well across the street), a special move (See below).
    • Good level, the detail shown below, appears when the good passes through the board, reaches the 8th (or first) row.
  8. If you want, learn about a row and column system. It is not necessary, but it will make it easier to visualize and communicate your moves, especially in chess documents and websites. At the same time, when the opponent does not focus and asks, "Where did you go?", You can answer: "Car to a4 (Xa4)". Here's how to use it:
    • Columns go up and down. From left to right, they are denoted a through h, based on the side of white army.
    • Rows are horizontal lines. From bottom to top, they are denoted 1-8. All white main cards start at position 1 (row 1), all black main cards start at position 8 (row 8).
    • Game symbols, writing down the boxes that you and your opponent have walked are a great learning habit. You can only do it if you understand the row and column system.
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Part 2 of 5: Know how to win

  1. Understand the game's goal and how to achieve it. To win, you must checkmate the opponent King. That means putting their King in a position where, no matter what, the King will be eaten - The King cannot move and there are no more troops that can protect the King. Checkmate, the last move of the game, can occur within 3 moves or 300 moves. With long chess, almost no match is the same.
    • The secondary goal is to eliminate all of the opponent's troops (which makes it easier to checkmate). You take the pieces by landing on the square they are on.
    • Of course, this has to happen at the same time as protecting the King mine.
  2. Know how to put the opponent's King in a "checkmate" position. It is lighter than checkmate. Which means in the next country, you may Eat but the enemy King can still escape or other troops can run to defend it. Even though you didn't win, obviously, it looks like the game is on your side.
    • When this happens, don't forget to clearly state "Show". Next, the opponent was forced to choose one of the following moves:
      • A Avoid the splash by moving the King to an empty slot that is not attacked by another piece.
      • B Lock the roll by placing any piece between your card and their King.
      • C take the piece you use to check against any of their pieces (including the king himself).
  3. Know that you cannot let yourself be screened. In other words, you cannot make a move that causes the King to be eaten in the next move. This means that you cannot move it to an area the opponent's troops can move to in the next turn. You also cannot stop the lockout or move the pieces that could directly attack the King. advertisement

Part 3 of 5: Play chess

  1. Flagging. Use the positions described in the first section for the 64-square, 8-row, 8-column chess board. No, you know what? You can make your own chess board with this wikiHow tutorial.
  2. Start the game. The player with white pieces begins the game by moving one piece in the manner described above. Next, it will be the black piece's move. Regardless of the country, players are always taking turns. Do not go twice in a row or skip a move.
    • If it's the first game, flip a coin to choose a white player. If both are comfortable, let the weaker one hold this piece. In general, white has a slight edge.
    • If it's not the first game, the loser in the previous game should go white.
  3. Take the enemy piece by moving your piece to the square that the other piece is occupying. The defeated piece will be removed from the board and not returned until the end of the game.
    • If it is serious competition, the player must move the piece once it has touched it. If they just want to make an adjustment, they must make a "adjustment" before placing their hand on the piece.
  4. Players move the pieces one after another until the game ends. Going chess on each turn is imperative, "skipping" one move is against the law, even though the move will damage you. The game continues until either king is checked or a tie appears. A flag draw occurs in the following five cases:
    • Squash (King is not checked but cannot move and no other pieces left)
    • Not enough pieces (The pieces on the board cannot check and therefore neither side will win or lose)
    • Three times (the situation is repeated three times, such as the player moving the piece up and down)
    • Rule of 50 moves (50 moves since the last good or big win)
    • Agreement (Players agree and agree to tie)
  5. End the game with checkmate. In addition to losing or running out of moves, you have to checkmate to finish the game - you can't rescue your King or the opponent anymore. Checkmate should say "checkmate!" to make sure both of you are aware that the game is over. Let's analyze more about the concepts "check" and "checkmate":
    • Perform one of the following moves to get out of position (King just under threat):
      • Take a threatening piece with another piece or use a King directly (if that piece is not protected).
      • Get the King out of range of the attacking troops.
      • The lock is threatening the King with another piece.
    • If it is impossible to exit check, this is checkmate and the game ends with the opponent's victory. If King their checkmate, friend won.
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Part 4 of 5: Using tactics

  1. Know the relative value of each piece:
    • Good - 1 point
    • Code - 3 points
    • Statue - 3.5 points
    • Vehicle - 5 points
    • Queen - 9 points
    • When evaluating the current situation of the game, compare the total points value of all the pieces that have been eaten by each side. The fastest way is to compare in pairs (statues to statues) and the like. Then, the remaining units will show who is at a disadvantage right now.
  2. Understand the individual strengths of each piece and the best layouts. In general, chess pieces are strongest when located in the center of the board, where they can control the most territory.
    • Good strongest when standing together, such as when lined up (diagonal lines). Try not to break like this unless doing so gives a clearer and more important advantage.
    • Code weakest when standing near the edge of the board.
      • The maximum number of squares a knight can control is eight. If standing next to the edge of the board, this number is halved to four. Similarly, if the code is placed just one row or a column from the edge of the chess board, its maximum strength is reduced to 75% - controlling six squares.
      • It may not be immediately regrettable, but when you move the code closer to the edge of the board, you will often have to waste one extra move to position the code more convenient for the action, usually closer to the side. chess board center.
    • Statue is strongest when located on a long diagonal (large diagonal), where they control the most space. Putting the statue in the center of the chessboard is to promote completely Control is not really necessary.
      • Remember that your opponent can decrease the power of the statue by placing a guarded piece along the diagonal that your statue controls. On the other hand, that piece will have to be pinned in place if it is trying to defend a piece of a higher value.
    • Vehicle is strongest in the open active region. Take the car to your no-good column. Rook is also strongest when controlling the 7th row for white pieces (second for black) but this only happens when the enemy King is still in the starting line.
    • Queen is strongest when holding the center of the board. On the other hand, there, they are also at greatest danger. Usually the queen should be kept in a position where it can reach the center with just one step and not over shielded with its own pieces.
    • King should always be protected. They are best protected with lower value pieces.
  3. Towards the goal of controlling the center. From the optimal position of the pieces described in detail above, it can be seen that when near the center, the chess piece can maximize its power. Usually the game is a battle for control in the center, and once you have it, the opponent will have only a few "less" positions to choose from. You hold power that can be expanded in all directions - forcing the opponent to the side, constantly pushing them into defense.
    • Good can be helpful in this fight. While stronger units are attacking, a pawn or two can maintain control in the center. See it? They have useful.
  4. Strongly open the game. Most likely this will decide the rest of the match. A weak opening will automatically put you at a disadvantage throughout the game. Here are a few things to remember:
    • Usually opening with good d or e (4th or 5th) is best. This will open the center of the board.
    • At the beginning, only a few good moves. You should bring stronger troops into combat as soon as possible.
    • Take the code and then the statue. The range of movement of the code is limited. Usually it takes several hops to get the code into battle (statues, wagons and rear can raid the entire length of the board while being good to drag each square slowly). Sometimes, the effect of coding can be less obvious, and as such, their attacks are often the least undetected ones.
  5. Use total Chessman. If the car is sitting there in the corner of the board, you are wasting a powerful weapon. The beauty of chess lies in its nothingness one which army can win - you need an army to smash the enemy King. So take them one by one - including their king!
    • This is especially important when playing against a skilled opponent. With one piece, blocking is pretty easy. With two pieces, blocking is possible. However, escaping the attack of three troops at once was extremely difficult.
  6. Never forget to protect your King. Yes, taking troops is necessary. Yes, checkmate the other party is important. But in the end, if he didn't protect his King, friend will be checked, the game will be over and the attack you deploy will be completely useless. So, while planning the frontlines, don't forget what's going on in the back!
    • Chess is fun because you have to think about half a dozen things at once. You must defend your King when you plan two other moves forward. You have to predict the opponent's move while reading this time, what are they doing and not letting their troops get eaten. Once it gets used to it, it'll be easy and natural.
  7. Always charge a few countries in advance. There's always a reason for your opponent's moves. They are planning something. They are aiming for a potential strike. What are they doing? Where are they headed for? Make an effort to read the opponent's flags so that they can evade and interfere with their plans.
    • Same with you. May not be able to eat well in water thisBut where can you go to prepare for the next move? This is not an ordinary game - every current move affects your future moves.
  8. Never give up a chess piece unnecessarily. When the opponent moves and doesn't take a piece, take a second to look through the board. Are they preparing to take any of your troops? If so, don't allow it! Move the unit away or threaten another enemy army. Or better yet, take the troops that threaten your troops! Never simply let go of a piece.
    • Unless, of course, it's entirely within your strategy. If using a chess piece as bait to pull the opponent to a specific area on the board, do it. As long as you yourself are planning something more cunning!
  9. Trying to checkmate in a flash. Did you know that checkmate in only two countries is possible? There are very specific instructions for winning in just two, three or four moves and of course, all of which will cause the opponent to hold their head. If you are curious, look to the tutorial articles:
    • How to deploy Dull Mat (checkmate in two countries)
    • The way to checkmate in the three countries
    • How to checkmate in four countries
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Part 5 of 5: Know the special moves

  1. Use the "en passant" rule for good.En passant (French: "on the road") is a special meal performed by a pawn. It happens as soon as the player moves a pawn up two squares from the opponent's starting position and pawn was able to eat if it just goes one umbrella. In this situation, in the next move, the opponent's pawn can eat this well as if it ate "when that good goes" through the first square.
    • The final position after eating a good cross street will be similar to as if the original pawn can only reach one square and be eaten normally. Crossing must proceed to the next water immediately, otherwise, this right will be lost - "hour or never".
  2. Good level. If the pawn reaches the 8th row (1st with black) or the other side of the board, it can be promoted to a horse, statue, rook or Queen. It cannot remain at a good rank or be crowned King. Obviously, if achievable, this is very, very good.
    • To denote the rank of a good, write the cell it moves to (example: c8). Next, put an equal sign (for example: c8 =) and let the symbol of the piece you want to be good at is declared (for example: c8 = X).
  3. Castles for vehicles and King in case they haven't moved from their original position yet. Castles are used to bring the King out of the center, where it is most vulnerable to attack. To cast, you move the King to the left or right two spaces and then let the chariot jump from corner to King and land on the next square. Castle cannot be cast if:
    • Between the King and the chariot.
    • The king is checkmate or will have to go or enter the checkpoint when castling.
    • King or car has moved.
    • The vehicle is not in the same row as the king (castles are not allowed with good rank).
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Advice

  • The Queen is an important attacking factor because it holds the power of both the statue and the vehicle, can walk sideways, walk along and diagonally. So watch out for Queen and don't let it get eaten without getting at least that much point value from your opponent.
  • When the opponent moves a piece, see if any of your pieces are in danger.
  • Practice every day to play better.
  • The best and really the only way to learn and improve your chess playing skills is to play chess. Play with other opponents or even alone.
  • Pawns (minions) can only move two squares at the beginning (in their first move).
  • Think of two states - offensive or defensive.
  • Pawns are the least valuable pieces. However, do not neglect them as they are important and good defenders that can be promoted if they reach the enemy's bottom line.
  • Although the rule does not require a "check" announcement when attacking the opponent's King, it is historic magic in normal competition.
  • Pawns cannot go backwards. It just moves forward and crosses.

What you need

  • Chess board and chess pieces
  • Opponent or computer