Author:
Tamara Smith
Date Of Creation:
23 January 2021
Update Date:
1 July 2024
Content
A polygon is a closed figure with straight sides. At each vertex of a polygon, there is both an inside and outside angle, which corresponds to the inside and outside angles of the closed figure. Understanding the relationships between these angles is useful in a variety of geometric problems. In particular, it is useful to know how to calculate the sum of the interior angles in a polygon. This can be done with a simple formula or by dividing the polygon into triangles.
To step
Method 1 of 2: Using the formula
- Draw up the formula for finding the sum of the interior angles. The formula is Count the number of sides in your polygon. Remember that a polygon must have at least three straight sides.
- For example, if you want to find the sum of the inside angles of a hexagon, you count six sides.
- Process the value for Solve for Draw the polygon whose angles you need to add. The polygon can have any number of sides and can be regular or irregular.
- For example, if you need to find the sum of the inside angles of a hexagon, you can draw a hexagonal shape.
- Pick one vertex. Call this vertex A.
- A vertex is a point where two sides of a polygon meet.
- Draw a straight line from point A to the vertex in the polygon. The lines must not intersect. You are going to make a number of triangles.
- You don't have to draw lines to the adjacent vertices, because they are already connected by one side.
- For example, for a hexagon you have to draw three lines, dividing the shape into four triangles.
- Multiply the number of triangles you made by 180. Since there are 180 degrees in a triangle, multiplying the number of triangles in your polygon by 180 can find the sum of the inside angles of your polygon.
- Since you divided the hexagon into four triangles, you calculate and you get a total of 720 degrees inside the polygon.
Tips
- Check your work on paper using a protractor by adding the inside angles manually. Be careful when drawing the sides of the polygon, as they must be straight.
Necessities
- Pencil
- Paper
- Protractor (optional)
- Pen
- Eraser
- Ruler