How to Build a Balanced Team in Pokemon

Author: Sara Rhodes
Date Of Creation: 9 February 2021
Update Date: 1 July 2024
Anonim
Pokemon 101: Building a Team (Non Competitive)
Video: Pokemon 101: Building a Team (Non Competitive)

Content

Going to play with your friends? Finished the whole game and now you don't know what to do? Are you having trouble defeating your friend's team? If you have a balanced Pokémon team, you'll be ready for any challenge. Read this article and go!

Steps

Method 1 of 5: Choosing a Pokemon

  1. 1 Think about your motives. If you want to defeat a friend, then you need to assemble a team that would be stronger than his team. If you want to assemble a team for competition, then you need to make sure that your team can give a worthy rebuff to everyone and everything. If you collect such a team just out of boredom, then choose your favorite Pokémon.
  2. 2 Read about Pokémon and their movements. Sites like serebii.net, bulbapedia and smogon can help you. If you want to take a Pokémon that is not available in your version of the game, use the GTS in Jubfire City and bargain. Bad stats or moves are not a problem, it can be solved by breeding when you plan everything.
    • Remember, in order to get an individual of the same species after mating, you need to mate a male Pokémon with a Ditto Pokémon.
  3. 3 Choose your Pokemon. If you want to defeat a friend, then choose Pokémon that are super-effective against his team. Create strategies to help you defeat your friend. For example, if his main Pokemon is Snorlax (a tank that heals through Rest), use Sub-Punching against him (or the combo from Substitute + Focus Punch in the next step).
    • All teams should be an example of diversity. It is not recommended to have more than two Pokémon of the same species. Your team should have Pokémon not only of different types, but also of different types. However, if you are planning on throwing a Baton Pasting Nasty Plot or Swords Dance combo, then you have more options if your team has more than one type of attack.
    • It will be useful to have in your team not an attacker, but a healing Pokémon (or tanker). In the slang of the players, this is called “staling”.
    • If your team is not for competition, then you should not be particularly picky, but still it is worth remembering - and then your Pokémon team will be strong!
  4. 4 Try to create a team based on specific movement or combat mechanics. Some teams are built around a single mechanic (like Trick Room or Tailwind). If you also collect your team in this way, then make sure to collect a sufficient number of Pokémon that can use the selected mechanics to their advantage. Do not forget, however, to add Pokémon that can prepare the battlefield for you or just “cover your back”.
  5. 5 At the heart of the team must be a strong, solid core. This is the essence, the foundation, the key to a successful team. The core means 2-3 Pokémon, whose strengths and weaknesses complement each other, which will replace each other if the enemy puts up an antipode Pokémon.
  6. 6 Use the Pokémon in the right environment (nature). Conditions can decrease one parameter by 10% while increasing another by the same amount. It is important that only important stats increase, and only those that do not play a special role decrease, for example, the special attack parameter for Pokemon that do physical damage.

Method 2 of 5: Breeding Pokémon

  1. 1 Consider breeding Pokémon. To get the most battle-suited Pokémon, you'll have to try on the role of a breeder and breeder. Pokémon can learn movements from their parents. If both parents know the movement that the offspring can get when leveling up, then he will be born with him.
    • There are special movements - "egg moves", their Pokemon can only learn from a father or mother who have such a movement (relevant for games from the 6th generation and above).
    • Movements such as TM and NM can be transmitted to offspring only in games up to the 6th generation and only from the father.
    • Properties of type Nature can be inherited if the parent had an Everstone. The odds before the game B / W 2 are 50%, after - 100%.
  2. 2 IV (individual values) can be inherited. In fact, IV is a random hidden value of any parameter in the range from 0 to 31. At level 100, the parameters will increase by about the value of IV, at lower levels the effect is noticeably less. An IV can seriously affect a Pokémon's strength and determine what kind of Hidden Power it has. In other words, you should strive to ensure that your Pokemon has IV of all stats, if not 31, then at least about that.
    • Hidden Power is a special move taught by almost all Pokémon that changes its type and strength based on the IV. This can be useful for Pokémon of a special attacking type that need some kind of cover. On the net you will find many calculators with which you can calculate the required number of IVs.
    • Three IVs of Pokémon are randomly inherited from their parents. If one of the parents has special items of the Power type (Power Bracer, Anklet, Band, Lens, Weight, Belt), then the offspring will inherit the corresponding parameter values. If there are such items at once about both parents, then the child will inherit one of these stats from the random parent, and then receive two others - randomly selected. Starting from the B / W game onwards, if the parent Pokémon has Destiny Knot, then the child will immediately inherit 5 IV values.
  3. 3 Breed Pokémon for Hidden Abilities. These skills are passed down through the maternal line. Male Pokémon, as well as asexual Pokémon, can pass these skills on to offspring when mated with Ditto. Female Pokémon have an 80% chance of transferring the skill to their offspring (the chance is zeroed if one of the parents is Ditto).

Method 3 of 5: Finding the Perfect Team

  1. 1 There should be a job for every Pokemon on your team. Look at the stats and movements of each Pokémon to determine if they are suitable for a particular role. The following formula will come in handy:
    • Phys-sweeper (Pokémon with high attack stat)
    • Special Sweeper (Pokémon with a high Special Attack stat)
    • Phys wall (high defense Pokemon that can absorb damage)
    • Special wall (by analogy with a physical wall, but with special protection)
    • Leader (a pokemon who knows how to set traps and then activate them)
    • Crippler (Pokemon that knows how to hang status states)
  2. 2 Choose your Pokémon's movements. Make sure these moves are compatible with the actual Pokémon. You shouldn't keep two movements of the same type in one Pokémon (except in rare circumstances when it is still appropriate) - for example, Surf and Hydro Pump .. This is because you need your Pokémon to be able to defeat as many other Pokémon as possible. Stat enhancements and restorative moves are great (Synthesis, Aromatherapy, Growth, Petal Dance are all herbal moves, but only one of them is used for attack), as well as moves like Flamethrower and Overheat, which can be used in some or other circumstances.
    • The attacking Pokémon must have strong movement (s) of its type. Thus, he will receive a bonus to the efficiency of movements (STAB). Also, movements that can inflict damage to those types that cannot be hit by a normal Pokemon attack will not interfere, otherwise there is a risk of stumbling into a tanking Pokemon that you will not be able to defeat. Some attacking Pokémon use preparatory movements that accelerate the attack power to cosmic values, others use support-type movements, healing or switch movements (allowing other Pokémon to take their place in battle - like U-Turn). Priority is also important, since higher priority movements should always be performed before lower priority ones.
    • A tanking Pokémon must have a lot of health and be able to withstand serious damage. This will allow him to cover the team while you heal or otherwise interact with other Pokémon. Tanks need skills like Taunt, Protect or Substitute, healing skills and switch movements. Movements like Aromatherapy and Wish will also serve the team well.
    • Support Pokémon (supports) must know the movements that impose negative statuses on the opponent's Pokémon or disable various threats (for example, preparing to hit the attacking Pokémon of the enemy very painfully). Supports should help the team.
  3. 3 Choose a strong leader. You will send him into battle first. As a rule, leaders are very fast - expecting to have time to take the desired action before the opponent takes anything. However, sometimes it also happens that the leaders are more powerful than fast, and therefore manage to strain the opponent's team several times during the battle. Leaders will benefit from skills like Stealth Rock, Sticky Web, Spikes or Toxic Spikes (these are all traps). Skills that change the "surrounding" conditions of the battle will be good: Reflect, Light Screen and Trick Room. The Baton Pass skill will help you power up another Pokémon on your team. Also, leaders often have counter-movements that incapacitate the enemy's Pokémon and disrupt their plans. And this is understandable, because a leader without counter-movements, who will be hit with the Taunt movement, will become completely useless.
  4. 4 Don't dwell on brute force alone. Remember, competition is not about sweeping the opposing team, but also tactics and planning. Leave traps (Stealth Rock, Spikes, Toxic Spikes), keep boosters ready (Swords Dance, which can double the attack power). Trust me, even a 50% increase in attack power can come in handy. Use movements with additional effects, such as Flamethrower and Blizzard, which have a chance to set fire to and freeze the enemy. Again, make sure the moves you choose complement the Pokémon's stats.
    • For example, using the same Flamethrower or Blizzard on a Pokémon with a low Special Attack Strength is not a good idea.
    • Remember also that many Pokémon are non-attacking types. Such Pokémon will be most effective with status movements that cause certain effects, since they themselves will not do much damage.
  5. 5 Check your team for weak links. If you see that half of your Pokémon are vulnerable to other types of Pokémon, make the appropriate change to the team. Understand that water movement will not protect, say, from Fire-Punch Pokemon Gallage, so do not think that changing the movement is the essence of a measure of protection - you will only waste a slot for movement, but you will not solve the problem.

Method 4 of 5: Choosing a Type

  1. 1 Build your team based on types. Gym Leaders and specific themed trainers often form teams based on a particular type of Pokémon - Water, Electric, Poison, and so on. The main thing here is not to forget that a team with only one type of Pokémon is not very reliable. You should have Pokémon on your team that can fight off the most common types of Pokémon.
  2. 2 Choose several Pokémon of classic elemental types. In a balanced team there is a place for fire, water, and grass pokemon. The three starting Pokémon are always a choice between fire, water, and grass. So, in the game Pokémon X / Y, the grass-type Pokémon starts with Chespin, the fiery one is Fennekin, and the water one is Froakie. But it doesn't matter which Starter Pokémon you choose - you will have a chance to purchase other types of Starter Pokémon (you can catch them or buy them).
    • Fire Pokémon are strong against Grass, Ice, Insects, and Steel Pokémon. They are weak against aquatic, terrestrial, dragons and stone.
    • Aquatic are strong against fire, earth and stone, but weak against electric, grass and dragons.
    • Herbal ones are strong against water, earth and stone, but weak against fire, poisonous, flying, beetles and dragons.
  3. 3 Don't forget about other common types of Pokémon. In the early stages of the game (and even more so later), you will probably encounter bugs, flying, poisonous, psychic and electric Pokémon. They can of course be very powerful! Flying Pokémon, for example, can be used to move quickly, and few people know how to defend against their attacks.
    • Electric Pokémon are strong against aquatic and flying Pokémon, but weak against grass, electric, earth, and dragons.
    • Flying Pokémon are strong against Grass, War, and Beetles, and weak against Electric, Stone, and Ice.
    • Beetle Pokémon are strong against Grass, Psychic, and Dark, while weak against Fire, Flying, and Psychic.
    • Poisonous Pokémon are strong against herbal and magical, and weak against earth, stone, psychic and steel.
    • Psychic Pokemon are strong against combat, poisonous and ghostly, and weak against steel, dark and, oddly enough, ghost Pokemon.
  4. 4 Try adding at least one tough, physically strong Pokémon to your team. Stone and earth Pokémon are quite an option, although they are not without weaknesses. Their defensive stats tend to be high, which can balance the weaknesses of other members of your team. Fighting Pokémon that are strong against physical and Pokémon of the "you can't scratch" type, however, receive decent damage from Pokémon with a special attack type.
    • Earth Pokémon are strong against Fire, Poison, Electric, Stone, and Steel Pokémon, and weak against Grass, Flying, and Water Pokémon.
    • Stone Pokémon are strong against Ice, Fire, Flying, and Beetle Pokémon, and weak against Combat, Ground, and Steel Pokémon.
    • Ice Pokémon are strong against Grass, Earth, Flying, Grass, and Dragon Pokémon, and weak against Combat, Fire, and Steel Pokémon.
    • Battle Pokémon are strong against normal, ice, stone, dark and steel Pokémon, and weak against poisonous, flying, beetles, ghost, magic and psychic.
  5. 5 General advice is to avoid common types. Yes, some of these Pokémon can become very powerful, but if in general, they will not stand out in anything significant. Purely statistically, normal Pokémon are not stronger than other types, they are weak against combat, ghost, stone and steel. Their strength lies in their flexibility, such Pokémon can often learn the TM moves of other types of Pokémon.
  6. 6 Less common types of Pokémon are good too. Dark Pokémon, Dragons, Ghost and Magical Pokémon are relatively rare, however, when combined with stronger and more common teammates, they can become a formidable force.
    • Dark Pokémon are strong against ghost and psychic, and weak against electric, magical, and bug Pokémon.
    • Dragons are strong against other dragons, and weak against ice and magical ones.
    • Ghost Pokémon are strong against ghost and psychic, and weak against dark and psychic.
    • Magic Pokémon are strong against dragons, combat and dark Pokémon, and weak against poisonous and steel ones. This type also has resistance to fire and magic Pokémon.
    • Steel Pokémon are strong against ice, magic and stone, and weak against water, fire and steel.

Method 5 of 5: Train your Pokémon

  1. 1 Train your Pokémon in battles. This is much more effective in terms of strengthening and strengthening the friendship in the team than using rare candies to quickly level up. For rating battles, all Pokémon in the team must have a level of 100. Otherwise, alas, it will be very difficult for you.
  2. 2 Understand and use the mechanics of Effort Values ​​(EV). EVs are earned by Pokémon for defeating other Pokémon, both Wild and Trainer. You cannot grow a strong Pokémon without EV. Different Pokémon give different EVs, so you only need to train on those Pokémon that give you the EV that are suitable for you, and not genocide everyone in a row. Please note that you will not receive EV for fighting with a friend or in the Battle Tower / Battle Subway. A list of Pokémon and corresponding EVs can be found at: http://bulbapedia.bulbagarden.net/wiki/List_of_Pok%C3%A9mon_by_effort_value_yield
    • The maximum you can get is 255 EV per stat or 510 EV in total for all stats. For every 4 EV you gain, you gain 1 stat point at level 100. In other words, the maximum EV that can be used to increase the stats of a Pokémon is 508. Therefore, fill in the stat not with 255 EV, but 252. So you will have 4 additional EVs that can be added to another stat.
    • Remember that you don't need to inject maximum EV into all the stats that you develop. The main thing is to increase the main stat to the maximum, but this is not always true. For example, in the case of the “Speed” parameter, there is a kind of “soft cap” - a certain and different from the maximum level, at which you will be faster than most opponents.
    • Think about what stats you want to develop in your Pokémon, and figure out how many you need to defeat the Pokémon for this. Record your progress - a spreadsheet will do just fine.
  3. 3 Buy as many vitamins as possible for your team and use them before your EV workout. For each vitamin you receive, your Pokémon will receive an EV increase of 10 for a specific stat. If the Pokémon has no EV at all, then 10 can be used per stat. If the Pokémon already has EV, you can feed him vitamins until his stats get 100 EV.
    • If the amount of EV is greater than or equal to 100, vitamins will have no effect. For example, Carbos give your Pokémon 10 EV. If you use 10 Carbos without gaining EV speed before that, your Pokémon will gain 100 EV speed. If you already have 10 EV speed, you can use 9 Carbos. If you already have 30 EV speed, you can use 7 Carbos. If you already have 99 EV speed, you can use 1 Carbos, and even that will only give you 1 EV.
    • Give your Pokémon EVs that they can use. For example, giving Alakazam Protein is a failure, because this Pokemon is not strong in physical attack.
  4. 4 Use items to speed up the pumping process. For online battles, the EV training option through the so-called. Power items. Use early Exp. Share or Macho Brace. The latter will double the EV you receive for each Pokémon in the battle, but as long as you hold it, your speed is lower.
    • If possible, give your Pokémon Pokerus. It also doubles the EV, but does not slow down the speed. The effect persists even after Porerus has been used. You will like the result - the Pokémon will have more impressive stats.
  5. 5 Use items that prepare your team for battle. Sweepers will need an item that increases attack power (Life Orb, Choice item, Expert Belt). Items like Assault Vest will play into the hand and paw of attacking Pokémon, Choice Scarf will help make your Pokémon faster or block the movement of enemy Pokémon. Leftovers will make your tanks more resilient, and poisonous Pokémon will feel great with Black Sludge. Mega Pokémon need a Mega Evolve Mega Stone to match, and the rest of the game's arsenal isn't useless.

Tips

  • Find a Pokémon with a good skill. Some of them are very powerful, literally trump cards, while others, alas, are useless in battle. Make sure you have the right Pokémon!
  • You can use berries that make the Pokemon happier by lowering the EV parameter instead. If the Pokémon has more than 100 EV in the parameter that decreases from the berry, then the EV value drops to 100. If the parameter is less than 100 EV, then each berry will reduce the parameter by 10 EV. This way you can usefully get rid of extra EVs. Always keep vitamins on hand - useful if you accidentally lower your EV in the wrong place. Well, don't forget to save before eating the berries!
  • Using rare candies before reaching the EV limit will not harm, but will not help; these are all just rumors.
  • Learn the Pokémon Matching Chart. Even if you have different types of Pokémon in your team, remember - even one mistake during the battle can be catastrophic. In addition, this knowledge will help you anticipate possible movements that the enemy will use and take countermeasures.

What do you need

  • Pokeballs
  • Pokeradar
  • Macho brace
  • Time and determination (depends on the Pokemon)
  • Strong Pokemon to protect the trainee
  • Exp. Share, but only if your Pokémon is too weak to defeat opponents for the EV it needs. Remember that a Pokémon with Exp. Share also gets the same amount of EV that it would get if the opponent were defeated.
  • Berries that reduce EV.