How to play Colonizers

Author: Clyde Lopez
Date Of Creation: 25 June 2021
Update Date: 1 July 2024
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EU4 A to Z - CAN I Defeat HUMAN PLAYER COLONIZERS As Aztec
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Content

Colonizers is a German board game based on which the Xbox 360 video game was released. Colonizers is a strategy game, namely a trading strategy. Each game is strikingly different from the previous one. We'll show you how to play colonizers.

Steps

Part 1 of 4: Placing the Game Board

  1. 1 First you need to understand the purpose of the game. The goal of the game is to score 10 points. The first player to do this wins. Points are awarded for building various structures and for purchasing cards. This is done using resources that are earned from the strategic location of your facilities. Choose good resources and get ready to trade with other players. Read the instructions for the game.
    • Each settlement is worth 1 point, and each city is worth 2.
    • Each card gives you 1 point.
    • Each special card is worth 2 points. The Long Road card is given to the first player to build 5 roads in a row. The card goes into the hands of another player if he builds more connected roads. The Big Army card is given to a player who has already played 3 Knight cards. The card goes into the hands of another player if he plays more Knight cards.
  2. 2 Lay out the puzzles, assembling a frame that will serve as the edges of your small world. These are blue pieces.
  3. 3 Arrange the hexagons inside the frame in random order. Fill all the space.
  4. 4 Place a number label on each hexagon. Put the label with the letter A on one edge, and with the letter B on the other edge. Continue to arrange labels alphabetically or numerically. The numbers on the labels identify the player who receives the resource.
  5. 5 Place the figures of the robbers on the map, they live in the wasteland.

Part 2 of 4: Getting Started

  1. 1 Determine the queue of players. Each player rolls 2 dice. Whoever has the highest number goes first, and so on clockwise.
  2. 2 Place the first settlements. First you need to build villages, they can only be placed at the intersections of hexagons. After that, you can get resources from the hexagons that are around your settlement. Then the turn goes to the next player clockwise.
    • Roads are always placed where the sides of two hexagons meet; roads can only go from the settlement.
    • Settlements cannot be placed on intersections of hexagons that border another settlement.
  3. 3 Arrange your settlements. When the last player has placed 2 settlements and 2 roads, the first players can place the next settlement and road.

Part 3 of 4: Gameplay

  1. 1 Roll the dice. Each settlement will be bordered by three hexagons. If the number on the dice matches the number on which the settlement is located, the player receives resources. If a player has a city, he receives 2 pieces of each resource around this city.
  2. 2 Take turns. After rolling the bones, you can either build an object - a road or settlement, or use a map, or exchange resources.
  3. 3 Building an object. You can use the resources you have on hand to build cities, villages, or roads. See what resources are needed for this.
    • To build a road you need 1 wood and 1 brick.
    • For a village, 1 tree, 1 brick, 1 sheep and 1 ear.
    • For the city - 2 ears and 3 pieces of ore.A city can only be built on the site of a village.
    • To buy a development card, you need 1 sheep, 1 ear and 1 piece of ore.
  4. 4 Development Cards - Players can play development cards at the start of their turn. Development cards are different, their effect is indicated on the cover. They are of several types:
    • Knight - allows the player to move the rogue to any cell, then he can take any card from the player whose cell is occupied by the rogue. Also, this player's settlement cannot receive resources.
    • Build Roads - Allows the player to build 2 roads.
    • Harvest Year - Gives the player 2 resources.
    • If a player places a Monopoly card on the table, he must name one type of resource. Then all players must give him all the cards with this resource that they have in their hands.
    • A victory point gives the player 1 point.
  5. 5 Resource sharing. Players can exchange resources with each other or with the bank. At the bank, a player can exchange any 1 resource for 4 cards of any other resource. Players can exchange with each other as they like, by agreement.
  6. 6 If any player rolls a 7 on the dice, all players see how many cards they have in their hand. If someone has more than 7 cards, he must discard half. The person who rolled a 7 can move the rogue to any square and then take one card from the owner of the square.

Part 4 of 4: Additional Information

  1. 1 Various strategies can lead you to victory. It is best to immediately put your village in a good place on the map in order to have access to the most needed resources, the numbers of which appear on the bones with a greater probability.
    • One strategy is to constantly build roads and settlements. Then you will need a lot of brick and wood. Another strategy is to monopolize resources and ports. This way, you can always get what you need. Another strategy is to build roads and build up an army, which will require a lot of ears and ore.
    • Build cities and settlements as fast as possible. You need to collect a lot of resources.
    • No need to monopolize 1 resource or 1 hexagon.
    • Ports 3: 1 are more useful than others. They are robbed less often.
    • Better not to get carried away with buying development cards. Better to do the extraction of resources, building roads, cities and earning points. Make sure you don't have more than 7 cards.
  2. 2 Check if you have all the pieces of the board to play with.
    • 19 hexagons (4 sheep, 4 ears, 4 trees, 3 bricks, 3 ores and 1 desert).
    • 6 parts of the blue sea.
    • 18 round numbers.
    • Black bandit figurine
    • 4 sets of figures for players of different colors: 5 settlements, 4 cities and 15 roads.
    • 25 development cards: 14 knights, 6 progress cards, 5 score cards.
    • Cards with resources of each type.
    • 4 maps showing resources for creating objects.
    • Long Road and Large Army maps.
    • 2 dice.
    • Figures of ports.

Tips

  • Keep track of the number of cards, it should not exceed 7.
  • The numbers that fall out more often than others on the dice are marked in red.
  • Try to access the port.
  • Make sure your starting settlements allow you to get different resources.