A Yu Gi Oh! build a deck that suits you

Author: Charles Brown
Date Of Creation: 2 February 2021
Update Date: 1 July 2024
Anonim
Yu-Gi-Oh! How to Choose a Deck!
Video: Yu-Gi-Oh! How to Choose a Deck!

Content

This guide should help you Yu Gi Oh! Players create the perfect deck one day. This article is written for those who already have some Yu Gi Oh! Cards and some experience playing.

To step

  1. Decide what your playing style will be. This is important because the way people view you as a duelist depends on your choice. Are you a rash duelist who quickly summons, attacks and activates cards? Or are you the deep thinker who first analyzes his hand and the field before making a move? Or maybe you are the duelist who removes cards from the deck so that his opponent cannot use them again? Thinking about this will help you choose the archetype of your deck.
  2. Choose the type of your deck - a themed deck, which is a deck made up of a certain type of cards. Never have a deck with too many random cards in it or you won't draw pieces from combos. Also make sure that your deck consists of approximately 40 cards. You shouldn't have more than 42 cards, even if the maximum is 60 cards.
    • The best decks are based on an archetype - a group of cards with similar names and similar playing methods that support each other. Decks based on an attribute or type are not really good. This also applies to most decks with multiple archetypes, although some of them consist of cards that do support each other well.
    • There are many different archetypes, and each archetype can be used in many different ways. For example, with a Monarch deck, the main strategy is to use a "tribute" to summon ever more powerful monsters and activate effects while doing so. But this is only one of the archetypes. There are many more to discover.
  3. Choose your samples. Each deck should contain about 12-18 monsters, but the number will vary depending on the deck you are using. Use low level effect monsters that support your normal monsters and aid in your deck. Most decks don't use normal monsters because they don't do anything themselves, but they have good support and are in the decks based on them.
  4. Number under your control - this should be:
    • D&C 1-4: about 12
    • D&C 5-6: approximately 2
    • LV 7 and above: Normally never more than two, but this depends on your deck. Some decks can and should only contain high-level monsters. With these types of decks you can generally summon your monsters in a different way than by means of a "tribute". With decks such as Malefics and Infernoids, you can bring the high-level monsters into play with a special summon. With many other decks, especially those that start from the extra deck, it is not recommended to have high-level monsters that you cannot specially summon in your deck.
  5. Choose your spells. Most decks contain 12-15 spells. About 1/3 of that should be for supporting monsters and using their combos. The rest will then go to favorites and staples. Add them to your list once you have chosen. Make sure you have good spells for S / T destruction, monster protection and monster destruction.
  6. Choose your fall. You should have 4-8 of this. For some decks you will need more, and for others less. Of these traps, 3-5 should be for supporting your deck type, and the rest should be staples such as Mirror Force, Solemn Warning, and Bottomless Trap Hole. Consider which fronts your deck is vulnerable to. For example, if your deck contains weak monsters, you must use attack protection cards such as Mirror Force and Dimensional Prison. If you are playing with an aggro deck and have little resistance to falling, you should play cards such as Trap Stun.
    • If you have a lot of monsters, like Dragon Rulers or Mermails, 3-6 traps should be enough. Some decks do great without any kind of fall. A good choice for a monster-only deck is Royal Decree.
  7. Fill your Extra Deck. Most decks can use Xyz monsters. If your deck contains at least 3 easy-to-summon monsters, you can add a few Xyz monsters of the same rank. Synchro and Fusion monsters are a bit more specialized - Synchro monsters can be added if you have at least one "tuner", and Fusion monsters are used in specialized decks based on them.
  8. Spread out your cards and make sure they work well with each other. It is inconvenient if you have cards that do not work well with each other. List the cards you need to purchase to improve your deck. Pay attention to what kind of cards the people you play against often use. Also add some generic cards to your Side Deck that you can use at a later date in between duels. Check online for tips for your type of deck and, to get ideas, also look at decks of the same type from other people.
  9. Buy tickets. Now that you have figured out what kind of deck you want to use, you can start collecting the cards for it. Structure decks and Starter decks are good to start with. They are out of the box and include cards that work well together as well as good support for those cards, but could be improved. Booster packs contain a variety of random cards that don't necessarily work well in your deck, but they can also include some very good cards. You can also trade with friends and other people at the local card store or buy a card online. If you are looking for a specific card it will always be easier and cheaper to buy it directly than hunting for it in booster packs.
  10. Start playing with your deck. Play against friends and other nearby players to learn the strengths and weaknesses of your deck. After a few duels, you will have a better idea of ​​how your deck is playing, and you may have to remove some cards that don't match it properly. No deck is perfect, so you will always be tweaking and improving your deck.
  11. Do not use prohibited cards. An example of this is Pot of Greed. This card is too powerful to use in regular duels, which means that if you have this card in your deck during such a duel, it is more or less cheating. This card can also cause fights with other duelists.
    • Remember to never use prohibited cards during tournaments. You can use them during a duel with a friend, but he / she may not accept it.
  12. Update your deck! Once the latest booster packs are out, see if the new cards would fit in your deck, and if so, buy a few packs and see if you're lucky. Also check out older cards that would fit well in your deck.

Tips

  • Duel as often as possible. You will learn more about the game, your deck and yourself. Indeed, practice makes perfect.
  • Good decks don't make you a good duelist. Good skills AND good decks make you a good duelist. Practice and practice some more.
  • Some cards are good to use against certain decks, but worthless if used against other decks. Keep these cards in your Side Deck so that they are not useless cards.
  • Don't forget to consider what kind of decks you might face and build a Side Deck accordingly.
  • Adjust your deck until you win.
  • First, start with a Structure Deck and some booster packs (Dragunity Legion, Stardust Overdrive, Hidden Arsenal 3, etc.).
  • If you have few / no people to play with, you can also choose to duel online via simulators such as Dueling Network and DevPro.
  • Practice a lot with your deck to improve combos.
  • Try not to have too many Spells and Traps in your deck, and at least 12 monsters. Some decks can do with less, but these are exceptions.
  • Play weaker cards first, then a trap card so that the other players think the cards are easy to beat.

Warnings

  • Be careful when buying tickets, especially online. You can end up with fake cards, which won't get you very much in duels or tournaments. If you are going to buy cards you should first find out if the seller is in good standing or inspect the cards / box first.
  • Never cheat. Don't steal cards because that won't get you anywhere. If you steal something, people will eventually find out. In addition, people will never see you as a good duelist if you steal, so just don't.

Necessities

  • Money
  • Cards
  • Friends
  • Knowledge