How to play "10,000"

Author: Ellen Moore
Date Of Creation: 19 January 2021
Update Date: 2 July 2024
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Content

“10,000” (also known as Farkle or Zilch) is a fun family dice game where the goal is to score 10,000 or more points. “10,000” can be played anywhere, from 2 to 20 (or even more) people can take part. Players try to score 10,000 points using various combinations. The longer the player rolls the dice, the more points he can score, but also the higher the risk of being left empty-handed. Below is information to help you understand this amazing game.

Steps

  1. 1 First you need to decide who will roll the dice first. This right you can play with dice too. Then the game goes clockwise.
  2. 2 Roll all 6 dice at the same time. First, each player rolls 6 dice. After that, the player can "block" some of his cubes, and re-roll the rest to collect the best combination.
  3. 3 Check your combination. The number of points scored depends on the combination. Below is a list of combinations:
    • Any bone that shows "1" is worth 100 points.
    • If the die with the value "5" falls out, then you get 50 points.
    • Three dice of the same value will be worth a hundred times more points than on the die, except for three "1", which will bring 1000 points.
    • When you drop an additional die to the previous combination, your winnings will be doubled (that is, 4 +4 +4 = 400, while 4 +4 +4 +4 = 800).
    • Three pairs are worth 1000 points.
    • Combinations of 5 dice (1 + 2 + 3 + 4 + 5 or 2 + 3 + 4 + 5 + 6) will give you 500 points.
    • If you get a sequence of 6 dice (1 + 2 + 3 + 4 + 5 + 6), you get 1500 points.
    • When all dice with a value of "1", that is, six units, fall out, you will automatically become the winner!
  4. 4 "Block" any dropped dice that you want to make a winning combination. After you roll 6 dice for the first time, you can roll fewer dice further if you wish. When you decide to stop rolling the dice, write down your points, which you have accumulated during your moves, in the table of results.
    • Note: Any dice that you set aside cannot be used to match the dice thrown after that, that is, setting aside two 5s and then rolling 5 again will give you 150 points instead of 500.
  5. 5 If there are non-winning combinations, then you can lose all points earned earlier. If at any moment of your turn (including the first throw) there is no winning combination, your turn is over and you will not earn a single point. This is what makes long throws risky, as the chances of earning more points must be weighed against the risk of losing everything you have earned so far.
  6. 6 The right to move will pass from player to player until one of the participants has collected 10,000 or more points. As soon as the player earns 10,000 points, the game is not over yet! Everyone else has one chance to try and beat the lead player's result at the end of the game. If no one can do this, then the winner is determined!

Tips

  • There are some additional rules that you might find useful:
    • A combination of six identical dice will allow you to win the game immediately.
    • If three times in a row there are non-winning combinations, you will lose 500 points.
    • The player must earn more than 250 points in order to enter them in the table of results.
    • If "2" is rolled four times - it will result in the loss of all your points.

What do you need

  • 6 dice (minimum)
  • Notebook
  • Pen