The way to play checkers always wins

Author: Monica Porter
Date Of Creation: 21 March 2021
Update Date: 1 July 2024
Anonim
How to play checkers and win 90% of the time. Win with 13 basic strategies and secrets.
Video: How to play checkers and win 90% of the time. Win with 13 basic strategies and secrets.

Content

Tacti, also known as "X-O Chess", is an intellectual game. Therefore, accompanying this game is a proven logical strategy to help players get the best results in each game. In checkers, two people applying the same correct strategy will always draw, with no one winning. However, if your opponent doesn't know this strategy, you will win every time they make a wrong move. In case that strategy gets discovered by your friends, try making the more difficult rules. If you don't know how to play chess, learn the basics of the rules.

Steps

Method 1 of 3: Win or draw when going first

  1. Hit the first X in the corner square. Most seasoned chess players play an "X" in the corner square when they get ahead. This makes it easy for the other party to make mistakes. If the opponent hits O on it any Nowhere else mind the chess board, you can win.
    • In this example, your X moves first. The opponent's O army follows.


  2. Try to win if the opponent hits the O first in the middle square. In the event that your opponent's first O goes to the center of the board, you must wait for them to go wrong before defeating them. If the opponent continues to make the right move, the game usually has a draw. Here are two options for you to refer to in the next round, along with instructions on how to win if the opponent makes a certain move (if not, continue to block and draw them):
    • Hit the second X in the square at the opposite angle to the piece you started with, so that they form an "X O X" that crosses the board. If they respond by ticking one of the corner squares, you can win! Hit the third X in the empty slot in the only remaining corner, your opponent will not be able to block your next move.


    • Or, hit the second X on the edge of the board (not the corner), don't put two X's together. If the opponent ticks the square in the corner other On the side with the second X, you can block their path and naturally win your fourth country.


  3. Win in case the opponent does not hit the first O in the center of the board. If they tick any box lying out mind chess board, you can win. Respond by continuing to hit the corner so that the two X's are one space apart.
    • Example: Your first X is in the top left square and the opponent ticks O in the middle square also on the top row. You can hit the second X in the bottom left or right corner. Don't check the top right box because you need to create space between the two X's.

  4. Hit the third X to make a double move. What your opponent has to do now is to hit O between two X pieces in the same row to block you. (If they don't, they'll lose because you make a row of three Xs in a row). Then, on the board there appears an empty square in the same row with both the first X and the second X, both rows are not blocked. Please check this box.
    • Example: Find a piece of paper to draw a checkerboard board, arranged so that "X O _" in the top row, "O _ _" in the middle row, and the bottom row is "X _ _". If you tick the bottom right square, the third X will now be in the same row as the other two Xs.
  5. Won in fourth country. After hitting the third X, you just need to check one of the two empty boxes of the double move just created to determine the victory. Since the opponent was not allowed to go to two countries, they could only block one row. Accumulate the fourth X in the remaining space in the blocked row and finish the game! advertisement

Method 2 of 3: Never give up even if you have to go later

  1. Tie if the opponent hits the corner. If the opponent goes first and hits the O piece in the corner, place X in the center of the board. You should hit the second X next to the edge of the board, are not right angle, unless You need to prevent the opponent from forming a row of 3 pieces in a row. When using such strategy, each game ends with a draw. In theory, you can win in this situation, provided the opponent makes a serious mistake, such as they can't see you have two cards in the same row.
    • In this part, the opponent still plays O, but remember that they get to hit first.
  2. Tie if the opponent moves first on the center of the board. If the opponent hits first and moves the O piece to the center of the board, place X in the corner square. After that, keep blocking to draw. Actually, there is no way to win in this position, unless the opponent stops trying or wants to let you win!
  3. Try to win if the opponent hits the first piece close to the edge of the board. Your opponent usually moves one of the two moves above. However, if they put O in the square next to the edge of the board on the first turn, not in the corner or in the center, you still have a little chance of winning. Take the first X to the center of the board. If the opponent hits the second O on the opposite edge of the first O, forming a row or column of pieces in the order of O-X-O respectively, put X in the square in the corner. Then, if they move a third O to the corner adjacent to your X, forming an O-X-X that crosses the board, you just need to block the head before the opponent has a row of three in a row. From here on, you will win.
    • In case the opponent does not go to the same moves as described above, you must accept the draw result. Just block all the way to hold them off.

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Method 3 of 3: Variants of the checkerboard

  1. Try a different game if all tacers end up in a tie. Maintaining your winning streak in checkers is fun, but your friends can still figure out how to stop you from winning even if they don't read this article. If that happens, every checkerboard you play ends in a draw - boring. However, you can keep the same rules but change your gameplay to make it harder. Try each of the games below.
  2. Play imaginary checkers. Keep the same rules of the game but do not use the board. Instead, each person will say their own move out loud and imagine the game in their mind. You can still apply the tactics in this article, but it's hard to concentrate when trying to remember the exact X and O positions.
    • Agree on how to describe the move. Example: The first word is for row (top, middle, or bottom) and the second word is for column (left, center, or right).

  3. Play checkers in 3-dimensional space. Draw three checkers on separate pieces of paper. Call the first board "top", the second table "middle" and the third table "bottom". The new board looks like three chessboards stacked with the bottom edge of the previous chessboard on the top edge of the back board and forming a cube, you can tick any empty box. Example: You are the winner if you hit the middle square of all chessboards, because you have three consecutive cards lying on the vertical line through the center of the cube. You also win if three cards are aligned on one of the three chess boards. Try to see if you can create a diagonal of three consecutive pieces that go through the cube board.
    • If you want to add more difficulty, combine this play with the variation mentioned above to create an imaginary three-dimensional checkerboard game. The first word refers to the chessboard position (top, middle, bottom), the second word for the row (top, middle, bottom), and the third word for the column (left, center, right).

  4. Play five pieces. No need to draw a board, you can play five-piece chess (also known as Gomoku) on a graph paper. Instead of entering X or O inside the square, check the intersection where the vertical and horizontal lines intersect. You can type anywhere on the cellophane paper. The first player to have five in a row (not six or more) is the winner. Despite its similarities with checkered chess, Gomoku is particularly complex, and even a world championship has been organized for this game.
    • In the tournament, a player uses a 15x15 or a 19x19 board, but you can play it on any grid paper size.You can even pair as many sheets of paper as you like to play on the unlimited board.

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Advice

  • If playing against beginners, try this one. Go ahead and hit the X piece close to the edge. You only have a chance of winning if the opponent plays the first O on the square at the opposite corner of the X, or go close to one of the two edges adjacent to that X piece. Have you figured out how to win in these two situations?
  • If you want to challenge yourself further, try to win if you go ahead and hit the X on the center of the board. If your opponent picks up the first O on the edge (which rarely happens), you can win. Have you figured out how to beat them?
  • There are many other intellectual games where a player can win continuously even if two people play well (move the right move). Example: In a game of drop, the first player always wins if the correct strategy is applied.
  • Think carefully before each move.

Warning

  • Even someone who doesn't know the strategy can catch your hand if you play the first card in the same position in every game. Example: If you practice hitting the first piece in the corner, try different angles so your opponent can hardly figure out the position.