How to create the strongest Pokemon lineup

Author: Robert Simon
Date Of Creation: 15 June 2021
Update Date: 19 June 2024
Anonim
How to Teambuild in Pokemon - Part 1: Understanding Roles | Competitive Pokemon EXPLAINED
Video: How to Teambuild in Pokemon - Part 1: Understanding Roles | Competitive Pokemon EXPLAINED

Content

Are you busy preparing for a hobby sharing party? Finished the game and want something to do? Your friend has an invincible squad? If you have a well-balanced lineup of Pokémon, you'll be ready to deal with anything. Read on to learn how to create the strongest Pokémon lineup!

Steps

Method 1 of 5: Choosing Pokémon

  1. Consider what your goals are. If you intend to beat a friend, you will need to create a squad just for playing against them. If you intend to form a team to fight, you need to create a squad that can confront the strongest Pokémon. If you're just feeling bored or want a squad, consider picking your favorite Pokémon.

  2. Learn about all Pokémon and their skills. You will probably need to visit some sites like Serebii.net, Bulbapedia or Smogon. If you can't get the desired Pokémon in your version, use GTS (global exchange system) in the city of Jubilife to get them. If the Pokémon you have obtained through trading has a bad stat or move, you can solve this problem by breeding after planning it clearly.
    • Remember to breed with male Pokémon of the same species and female Pokémon must be replaced with Ditto (a Pokémon species name).

  3. Select Pokémon. If you intend to defeat a friend, try to use the type of Pokémon that strongly counter their Pokémon type. You should also try to come up with a strategy that can play against your friend. Example: If his main Pokémon is a tanky Snorlax (can withstand multiple attacks that damage your squad and heal itself with Rest): Consider using "Sub -Punching "(punching strategy). You need to use the Substitute move, then use Focus Punch for the next turn.
    • All formations should have a diversity of systems, usually no more than two Pokémon with the same weakness. As such, not only must combine systems but also have to see which Pokémon use physical and special moves. However, if you're planning to use Baton Passing Nasty Plot or Swords Dance, having more than one attack will give you a little more choice.
    • There is also a good strategy to keep some Pokémon in your squad for the purpose of not attacking, but instead heal other Pokémon or take damage. This strategy is called "stalling".
    • Without fighting, you don't have to be too picky, but remember that your Pokémon lineup will get much stronger by doing so!

  4. Try forming a formation around a specific combat mechanic or move. Some formations can be formed based on a mechanism like the weather, the Trick Room or Tailwind move. If you plan to do it this way, your squad should have plenty of Pokémon to benefit from. A team should also have a Pokémon that can balance weaknesses and one or two Pokémon that can establish field conditions.
  5. Make sure your squad has a strong base. This is very important for a squad that wants to fight. The mainstay are two or three Pokémon whose strengths and weaknesses compensate for each other and can switch positions.
  6. Help Pokémon have the right nature. The nature will decrease one stat by 10%, and increase another stat by 10%. It's important to get the Pokémon right, which will increase the Pokémon's critical stats while reducing the less important stats, such as the Attack Pokémon's Special Attack. physical. advertisement

Method 2 of 5: Breeding Pokémon

  1. Consider breeding Pokémon. In order to get the Pokémon with the best fighting ability, you may need to breed it to have egg moves, distinct values ​​(IV) or nature as you like. Pokémon can learn moves from their parents. If both parents have a move a child can learn by leveling up, it will start with that move.
    • There are also some special moves called egg moves that Pokémon can only learn by breeding a parent (from 6th generation - Gen VI onwards) with that move.
    • The move TM (learned from the dance machine) and HM (learned from the hidden skill machine) can only be inherited from the previous version of the game into Gen VI. These moves can only be inherited from father.
    • The nature can be inherited if Dad has an Everstone item. The genetic probability is 50% for the version released before the B / W 2 video game, and is guaranteed to be inherited from that version on.
  2. Know that an IV or Individual Value can be inherited. IV is a random hidden value for each stat, from 0 to 31. At level 100, the stat will increase significantly thanks to its own value, while at the lower level the increase will also increase. lower. This can make a big difference to a Pokémon's strength, as well as determine what kind of hidden power it has. Therefore, you may want to have a high discrete value, but there are cases where you want a low distinct value for some stats in your squad using the Trick Room move or a specific number for the price separate values ​​in the indicators that affect the Hidden Power.
    • Hidden Power is a special move that almost any Pokémon can learn, that changes its system and strength according to its unique value. This can be a useful move against special attack Pokémon in need of a particular system. There are a number of calculators available online that can help you know how valuable Hidden Power is.
    • Three of a Pokémon's distinct values ​​are inherited randomly from parents. If the parent has a power item (like Power Bracer, Anklet, Band, Lens, Weight, Belt), the child will inherit the corresponding stat. If both the parent have such an item, the child will inherit only one of the indicators from the randomly selected parent.Then, the child will inherit two other random random values. From B / W onwards, if a Pokémon has a Destiny Knot item, it will inherit 5 separate values.
  3. Propagated to have hidden properties. The Hidden Ability can be inherited if the female Pokémon has it. Male and clonal Pokémon may inherit their hidden traits when propagated with Ditto. Female Pokémon has an 80% chance of a trait for the child. This probability does not apply when Ditto is a parent. advertisement

Method 3 of 5: Balance formation

  1. Make clear plans for each Pokémon in your squad to have a role. Look at each Pokémon's stats and moves to decide if it is suitable for the assigned role. Consider the following roles:
    • Physical Sweeper (Pokémon with high attack stats)
    • Special Sweeper (Pokémon with a high special attack stat)
    • Physical Wall (Pokémon with high defense, is able to withstand)
    • Special Wall (Like Physical Wall, it's only special defense)
    • Lead (Pokémon that hits the top or sets the field condition at the beginning of the game)
    • Crippler (Pokémon that causes status, then switches location for Sweeper)
  2. Selecting moves for Pokémon. Make sure the moves you will assign them are appropriate. Except for some special cases, don't let Pokémon have two moves of the same type like Surf and Hydro Pump. This is because you need to make sure that Pokémon can defeat as many types of Pokémon as possible. The moves to increase stats and heal are OK (Synthesis, Aromatherapy, Growth, and Petal Dance are all Grass-type moves, but only one move can be used to attack) like moves like Flamethrower and Overheat, both can be used in a variety of situations.
    • An attacking Pokémon should have one or more powerful moves of the same type, as it will gain attack power with this move (called a STAB or attack bonus of the same type). It should also have a cleave attack that can attack multiple systems other than the primary target, otherwise your Pokémon will lose out on certain systems. Some attacking Pokémon can use stat boosts to greatly increase power, while others can use some support, healing, or transformation moves like U-Turn. Priority is also notable, as moves with higher priority will always be performed before moves with lower priority.
    • The tank Pokémon in your formation should be a strong Pokémon with a high HP, and can take a lot of damage when you heal and control another Pokémon. It should also have moves like Heal, Taunt, Protect, Substitute or status moves. Aromatherapy or Wish can help a teammate is also a remarkable move.
    • Assist Pokémon uses state moves to paralyze your opponent's Pokémon, deal with enemies like Sweeper for stats, block head-on attacks, or help your team.
  3. Choose strong captain Pokémon. This is the Pokémon that you usually send out to fight first. Usually they are agile so they can block slow moves and many other attacks before the opponent can do anything. Sometimes, captains are large Pokémon that can unleash dangerous attacks multiple times throughout the game. They can launch a pre-emptive attack like Stealth Rock, Sticky Web, Spikes or Toxic Spikes, setting the field conditions in a favorable direction like weather, increasing the effectiveness of Reflect, Light Screen, Trick Room or Baton Pass with teammates. Often they also have the ability to hinder the opponent, status or lose stat gain points, as well as have attacks that will not become completely useless under Taunt.
  4. Do not rely on brute strength. Remember that competitive fighting is not just about wiping out your opponent, but also about strategy and prediction. Make sure you can set traps (eg Stealth Rock, Spikes, Toxic Spikes). You should also have a stat boost like Swords Dance. Although it may not be as much as you just want to attack as soon as possible, but Swords Dance doubles the attack power of a Pokémon. Even if it's just 50% more, you should give it a try. Use moves that add effects like Flamethrower and Blizzard for the chance of getting the target burned and frozen. Make sure that the move you use matches the Pokémon's stats.
    • For example, using Flamethrower and Blizzard with Pokémon with a low special attack stat is not a good idea.
    • Remember that many Pokémon are not inclined to attack. These Pokémon will probably be most effective when using status moves that cause a lot of effects, as they do not deal as much damage when physically or specifically attacked.
  5. Check your lineup for any weaknesses. If you find that half of the Pokémon have weaknesses for a certain type, you should replace at least one Pokémon. Don't try to change the combination of moves, as it doesn't solve any problems and even wastes a single line of moves. For example, giving Pokémon a Water-type move does not make sense for Pokémon Gallade to use Fire Punch. You need to replace one of the Water-type Pokémon to solve this problem. advertisement

Method 4 of 5: Selection system (type)

  1. Build squad based on system. Gym leaders and coaches that love a certain system often build their squad based on a certain type of Pokémon such as: Water, Electric (Electric), Poison (Poison), etc. .. However, the lineup that is part of one system won't be very balanced. Adjust your squad to be ready to fight multiple types of Pokémon. On the team there should be Pokémon that can counter most major systems — even the most common ones.
  2. Select a few basic elemental Pokémon. A well-balanced lineup might include Fire Pokémon, Water Pokémon and Grass Pokémon. You are always allowed to choose from among the three starting Pokémon which are Fire, Water, and Grass. Example: In Pokémon X / Y, Grass Pokémon starts out as Chespin, Fire Pokémon starts out as Fennekin, and Water Pokémon starts out as Froakie. However, regardless of which Pokémon starter you choose, you still have a chance to acquire another "starter" system in the wild or through trade.
    • Fire Pokémon counterfeits Grass, Ice, Bug, and Steel (Steel) Pokémon, but is countered by Water Pokémon, Dragon (Dragon), and Rock.
    • Water Pokémon countermeasures Fire, Ground, and Rock type Pokémon, but are countered by Electric, Grass, and Dragon type Pokémon.
    • Grass-type Pokémon counterparts Water, Earth, and Rock, but are countered by Fire, Poison, Flying, Bug, and Dragons.
  3. Consider Pokémon of other popular genres. It is likely that you will encounter Bug, Flying, Poisonous, Psychic and Electric Pokémon early in the game and throughout the adventure. That is not to mention that they are not too strong! In particular, Pokémon Bay can be effective when it is necessary to transport fast, as well as unleash powerful attacks in the Bay system.
    • Electric Pokémon counterparts Water and Flying Pokémon, but are countered by Grass, Electric, Earth, and Dragon types.
    • Fly-type Pokémon countermeasures Grass, Fighting, and Bugs, but are countered by Electric, Stone, and Ice.
    • Worm-type overpowered Grass, Spirit and Darkness, but was countered by Fire, Flying, and Spirit.
    • Single-type Pokémon can be counterfeited for Grass and Fairy (Fairy), but are countered by Earth, Stone, Spirit, and Steel.
    • Spirit-type Pokémon countermeasures the Sense, Poison, and Ghost-type, but is countered by Ghost, Dark, and Steel Pokémon.
  4. Try to use at least one Pokémon that is physically strong, quickly resilient. Earth and Stone systems are resistant to many common systems, though they also have weaknesses. Their defense stats are usually high, and can balance the weaknesses of some other Pokémon. The Giac Duel system overcomes some physical systems and is "hard to get hurt", but is susceptible to strong damage from the special attack system.
    • Earth-type Pokémon counterfeits Fire, Poison, Electric, Stone, and Steel, but are countered by Grass, Fly, and Water.
    • Ice-type Pokémon countermeasures Ice, Fire, Flying, and Bugs, but are countered by the Triangular, Earth, and Steel systems.
    • Ice-type Pokémon countermeasures Grass, Earth, Fly, and Dragon, but are countered by Duel, Fire, and Steel.
    • Gladiatorial Pokémon counteract Normal, Ice, Stone, Darkness, and Steel, but are countered by Poison, Flying, Bug, Ghost, Fairy, and Spirit systems.
  5. In general, the Ordinary system should be avoided. Some Normal Pokémon can be extremely powerful, but they don't give you a significant advantage over others. Normal-type Pokémon do not counter any other type, but they are countered by Duel, Ghost, Stone, and Steel. The advantages of Pokémon Usually they are versatile: They can learn moves from machine teaching (TM) from a variety of systems.
  6. Select less common system for special effect. Shadows, Dragons, Ghosts, and Elves are all relatively rare in the Pokémon world, but these systems can become the most powerful warriors when used in conjunction with stronger and more common teammates.
    • Dark-type Pokémon counterparts Ghosts (Ghost) and Psychic Pokémon, but are countered by Pokémon of Fighting, Fairy (Fairy), and Bug (Bug).
    • Dragon-type Pokémon (Dragon) counter to another Dragon-type, but are countered by itself, Ice-type and Fairy-type.
    • Ghost-type Pokémon (Ghost) counterparts Ghost and Psychic-type, but are countered by Darkness and Spirit-type.
    • The Fairy System countered Dragons, Enemies and Shadows, but was countered by Poison (Poison) and Steel. They are also countered by Fairy and Fire.
    • Steel-type Pokémon counterfeits Ice, Fairy, and Stone Pokémon, but is countered by Water, Fire, and Steel.
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Method 5 of 5: Train Pokémon

  1. Train Pokémon through battles. This is a much more effective way to increase your Pokémon's happiness and power stats than when you use rare candies to level up quickly. If you want to compete, make sure all of your Pokémon are trained to level 100. Otherwise, they'll be at a disadvantage.
  2. Understand and use EV (worth the effort). This is the point your Pokémon gets when you beat another Pokémon in a trainer battle or the wild. EVs are essential in training strong Pokémon. Pokémon will have different EVs, so make sure you only train with Pokémon that provide the correct EV rather than just being random. Note that you will not receive EV in a match that mounts the game version with friends or at Battle Tower / Battle Subway locations. Take a look at this Pokémon list and pay attention to EV: http://bulbapedia.bulbagarden.net/wiki/List_of_Pok%C3%A9mon_by_effort_value_yield
    • You can have up to 255 EVs per metric, and 510 EV in total for all metrics. For every 4 EV points in a stat you will gain 1 stat point at level 100. That means the maximum number of EVs that can be used to increase a Pokémon's stats is 508. So don't use 255 EV on one indicator, which should only be used for 252. Accordingly, you will have an additional 4 EV that can be used to increase one point for another stat.
    • Maximizing the EV for a Pokémon's most important stats is often a good idea. Under certain circumstances, however, you can use less - like your Pokémon only needs a moderate Speed ​​to be faster than most enemies.
    • Find out what stats you want to increase for Pokémon, which Pokémon to fight, how many numbers to reach EV like that. Make sure you keep a log of your progress. Consider saving the metrics to a spreadsheet so that they don't get lost.
  3. Use vitamins for better EV training. Buy lots of vitamins (such as Protein, Carbos) for Pokémon and use them before training EV. Every vitamin you give to your Pokémon will increase 10 EV in a certain stat. Vitamins can only be used for the first 100 EV.
    • If you have 100 EV or more, the vitamin won't work. Example: Carbos gives Pokémon 10 Speed ​​EV (worth of effort for speed). If you use 10 Carbos without Speed ​​EV before, Pokémon will get 100 Speed ​​EV. If you already have 10 Speed ​​EVs, you can use 9 Carbos. If you have 99, you can use 1 Carbos and will only get 1 EV.
    • Remember for Pokémon EV they can use. Example: Don't give Alakazam Attack EV (worth the effort for attack), as they are not physical attack Pokémon.
  4. Use items to speed up the leveling process. If you intend to compete online, train EV in advance using the Power Item (Power Item). Use the Experience Share or Macho Brace items on low levels. Macho Brace item will double the EV you get from each hit Pokémon, but halve the speed when holding it in your hand.
    • Give Pokérus (a beneficial virus) to the Pokémon if you have this. It also doubles the EV, but doesn't slow it down. After the Pokémon's Pokérus disappears, don't worry as it just means it won't last much longer. The effects of Pokérus remained forever. As a result, Pokémon will have a faster EV.
  5. Use hand-held items to keep your squad ready for battle. Pokémon playing the Sweeper role should hold an item like a Life Orb, Choice, or Expert Belt to increase attack stats. The Assault Vest item can be used for a more aggressive Pokémon, and Choice Scarf can be used to outperform an opponent's Pokémon, or can be used for another Pokémon to force them to perform a move. Defensive Pokémon can use the Leftover item to increase longevity. Poison can use Black Sludge instead if their item is stolen. Mega Evolve Pokémon will require a corresponding Mega Stone to evolve, and a number of other items may be useful for specialized sets. advertisement

Advice

  • Get a Pokémon with a good ability. Some of the features are very powerful that can change the game situation but also the ones that cause bad effects in the game. Make sure you have the properties you want.
  • You can use some berries for Pokémon to increase their happiness, but decrease the EV in their stats. If a Pokémon has more than 100 EV in its stat that is being reduced, the number of EVs will be reduced to 100. If it has less than 100 EV in the stat, each berry will cause the Pokémon to lose 10 EV in that stat. This is a good way to get rid of unwanted EVs. Always keep your vitamins with you in case you accidentally lower your EV in the wrong readings. You should also save before using berries.
  • The use of Rare Candy (rare candy) before reaching EV level will not cause any negative effects; This is just a widely circulated rumor.
  • Make sure you know your counterpart board well; Even if your squad has multiple types of Pokémon, it can be harmful to send the wrong Pokémon to fight. This also helps you predict which moves your opponent might use and switch Pokémon to block.
  • Remember that some Pokémon can learn a move through a skill-teaching character, meaning you can own a level 50 Pokémon that knows a move at level 70. This saves your Pokémon training time.

What you need

  • Poké Ball (Pokémon ball)
  • Poké Radar (Poké radar)
  • Macho Brace item
  • A stronger Pokémon as backup for the Pokémon you're training
  • Experience (Exp.) Share item, but only in case the Pokémon is too weak to defeat the enemy to obtain the required EV. Remember that a Pokémon will gain experience. Sharing still helps Pokémon get the correct amount of EV they can get when defeating their enemies on their own.
  • Berries reduce EV