How to play the ancient game pai sho

Author: Joan Hall
Date Of Creation: 1 July 2021
Update Date: 11 May 2024
Anonim
How to Play the Ancient Game of Pai Sho
Video: How to Play the Ancient Game of Pai Sho

Content

Ancient game Pai-sho invented by the creators of Avatar: The Legend of Aang and Avatar: The Legend of Korra, Michael Dante DiMartino and Brian Konietzko. The game first appeared in the cartoon, but there is an analogue that can be played by following the link http://www.nick.com/games/legend-of-korra-pai-sho.html.If you want to play on a real board, you have to make it yourself, because it is not sold anywhere. The pai-sho game itself only has fan rules. The rules that are now generally accepted were dreamed up by fans inspired in part by the art of flower arrangement, or Ikebana. It is usually played by two players, but it can be played by more people, with different variations of the rules. Please note that these rules are taken from the Pai-sho project website and released under a copyright license. share-alike the project Creative commons... The reader is encouraged to add any changes to an existing article due to modifications to the original wiki article. This is quite possible, since the rules are still being discussed.


Steps

Method 1 of 3: Online Rules

  1. 1 You are given 6 types of chips: water, earth, fire, air, avatar and lotus. Earth beats fire, fire beats air, air beats water, water beats earth.
  2. 2 The field is divided into cells. When the avatar is in front of any token, he defeats it. If any token other than the lotus is next to the avatar, he captures it and returns it to the beginning. The lotus is marked after colliding with the avatar, if he cannot make a move after being marked, he dies and the opponent wins. If the lotus has advanced to the middle of the field, and there are no opponent's pieces in the sector, the player wins.

Method 2 of 3: Play

  1. 1 Target - score more points by placing the chips in such a way that they create "harmony", avoiding the creation of "disharmony".
  2. 2 Rules. Each player has four options to move:
    • Place a piece on the intersection.
    • Move your chip up, down, right or left to the adjacent intersection, if this does not contradict the rules of the game.
    • Use the wheel chip to rotate the chips clockwise.
    • Skip turn.
      • You cannot end the move if your piece is on a point occupied by the enemy, even if you can thus capture the opponent's piece.
      • The player can move the chip to any number of points, not exceeding the maximum allowed number.
      • Flowers can end their turn at intersections located in both red and white fields, regardless of their color.
      • A flower chip that is moved to the opposite square by another chip that is capable of this is sent back to the player's reserve pile.
  3. 3 Harmony. Certain color counters either match each other ("harmonize") or do not match ("disharmonize"). At the end of the game, for each piece that is in harmony with the adjacent one, one point is given. For each piece that is in disharmony with the next one, one point is taken away. To get harmony or disharmony, it is necessary that all the tokens of which they are composed belong to some one player. The harmonies are shown below on the page. To form harmony, two tokens must be yours and connected to any number of lines in one specific direction. There should be no disharmonious pieces or opponent's pieces between two harmonious pieces. However, there may be boats and neutral flowers.
  4. 4 Moving chips. Offsetting a piece may or may not result in its removal from the field. To move a piece, there must be an opponent's piece next to it. The Dragon and Lotus rules are still in effect here, and all removed chips are sent to the bank.
  5. 5 End of the game. The game ends when the player has only three matching pieces left, the player surrenders, or when he forms a chain of harmonies around the center of the board and wins.
  6. 6 Scoring. At the end of the game, he scores points for all the harmony he has collected. For harmonies of red colors on a red field and white colors on white, one extra point is given. For all tokens that are within 3 cells of the White Lotus, one additional point is awarded. A point is taken from each player for each extra piece on the board. Whoever has the most points wins.

Method 3 of 3: Chip Guide

  1. 1 Below is a guide to the chips:
  • White flowers
  • Jasmine: Harmonizes with Lily and Rhododendron. Disharmonizes with Rose.
  • Lily: Harmonizes with Jasmine and White Jade. Disharmonizes with Chrysanthemum.
  • White jade: Harmonizes with Lily and Rose. Doesn't disharmonize with anyone.
  • Red flowers
  • Rose / Dragon: Harmonizes with White Jade and Chrysanthemum. Disharmonizes with Jasmine. The Rose can be replaced by the Dragon for aesthetic reasons.
  • Chrysanthemum: Harmonizes with Rose and Rhododendron. Disharmonizes with Lilia.
  • Rhododendron: Harmonizes with Chrysanthemum and Jasmine. Disharmonizes with White Jade.
  • Non-flowers
  • Highlander: Can be placed anywhere. When you play with this piece, all pieces that are orthogonally (on the projection of the chess knight's path) to it or in the right corner die. Any token, even if it belongs to you, that approaches the highlander dies. The Highlander cannot move, or be moved by other units. The purpose of this chip is to reduce the number of opponent's chips, and, accordingly, his score.
  • Wheel: Using the wheel, you can move all adjacent chips clockwise. A wheel can only be moved by another wheel. In the end, each player loses one point for a wheel that is on the board, even if it is considered lost.
  • Boat: Use this piece to 'move' other pieces orthogonally (the path of the chess knight) and adjacent pieces. This can only be done if nothing prevents the pushed chip from advancing, and also if such a move does not contradict the basic rules of the game.
  • Rock: Players cannot move the opponent's rock either diagonally, orthogonally, or directly (if the piece is next to the rock).
  • Special chips
  • White Dragon: Harmonizes with Lily and Rose. Disharmonizes with Rhododendron.
  • White Lotus: At the end, the players earn one point for each remaining token within three squares of the White Lotus. Cannot harmonize and disharmony. This chip is a "joker".

Warnings

  1. No pay-sho boards or chips are on sale. Make your own from paper, cardboard, or even wood if you're familiar with woodworking.

What do you need

  • Board: To play you will need a round board divided into squares (18 x 18 grid with cut corners). In the center there is a rhombus divided into four parts, painted in white and red (triangles of the same color are located diagonally). There must be 256 cells on the board for playing pai-sho. Find the correct board image online.
  • Chips: The player has 12 different types of chips in his hands, divided into three groups (the player has 54 chips in total): white flowers, red flowers and non-flowers.
  • 3 white dragons
  • 3 white lotuses
  • 6 jasmine
  • 6 white lilies
  • 6 white jades
  • 6 roses
  • 6 chrysanthemums
  • 6 rhododendrons
  • 3 highlanders
  • 3 wheels
  • 3 rocks
  • 3 boats